Modeling an Organized Head Mesh in Maya
Digital Tutors -  Modeling an Organized Head Mesh in Maya

5h 46m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch | 1.13 GB

Genre: eLearning | Language: English | Project files Included

In this Maya tutorial, we'll be modeling a generic male base mesh head.

 Solid |  |   FREE DOWNLOAD

Introduction to Lighting in Maya
Digital Tutors - Introduction to Lighting in Maya
Duration: 2h 5m | Video: AVC 1280x720 15 fps | Audio: AAC 48KHz 2Chs | 933 MB
Genre: eLearning | Language: English | Project files Included

 

The first step to creating impressive final renders is learning how to configure appropriate lighting for your scene. In this tutorial, we’ll start off slow, covering essential tools and techniques you’ll need to know in order to get the most out of your renders.


Environment Modeling Concepts in 3ds Max
Digital Tutors - Environment Modeling Concepts in 3ds Max
Duration: 2h 34m | Video: AVC1 1280x720, 15fps | Audio: AAC 48KHz 2ch | 982 MB
Genre: eLearning | Language: English | Project files Included

 

In this series of 3ds Max tutorials, we will discuss the concepts, techniques, and tools involved in modeling props, environments, and sets.


 

Unity 5 2D Procedural Terrain
Size: 4.5 GB | Duration: 4h 09m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English | +Project files

 

Learn how to procedurally generate infinite 2D terrain—including biomes with Perlin noise, cities, and even interior structures—with Unity 5. Dan Violet Sagmiller shows how to generate terrain in real time, blend different terrain types, animate complex surfaces such as water, and use serialization techniques to load and save content quickly.


Creating a Realistic Environment in Blender
Digital Tutors - Creating a Realistic Environment in Blender
4h 31m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch | 9.02 GB
Genre: eLearning | Language: English | Project files Included
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Introduction to Character Rigging in Maya
Digital Tutors - Introduction to Character Rigging in Maya
Duration: 4h 19m | Video: h264, yuv420p, 1280x720, 15fps | Audio: aac, 44100 Hz, stereo | 2.03 GB
Genre: eLearning | Language: English | Project files Included

 

 

In this series of tutorials you will gain a solid foundation in the character rigging process. We'll get started by first learning how to create a skeleton that is clean and that will deform well. We'll then bind our character to our skeleton and cover some time-saving weight painting techniques. After that, we'll set up controls that are user-friendly.


Gumroad - Real-Time Creation For Games Production by Chung Kan
Gumroad - Real-Time Creation For Games Production by Chung Kan
Duration: 3+ Hours | Video: h264, yuv420p, 1364x1052, 15.00 fps | Audio: aac, 44100 Hz, stereo | 3.12 GB
Genre: eLearning | Language: English | Project files Included

 

In this tutorial you will learn how to create a low poly real-time asset with modeling & UV techniques that are used in a professional production environment. You will also learn how to bake proper lighting/normal maps along with further map refinement with CrazyBump and Photoshop.


Generate a 3D model from photos using Agisoft PhotoScan

 

Generate a 3D model from photos using Agisoft PhotoScan
MP4 | Video: 1280x720 | 61 kbps | 48 KHz | Duration: 2 Hours | 826 MB
Genre: eLearning | Language: English

 nagy |  |   FREE DOWNLOAD

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CGCookie - Fundamental of Terrain Generation

 

In this course you’ll learn how to manually create terrain using the terrain tool set. Learning how to build terrain can be invaluable for creating the different environments for your game. This course is designed to teach you the basics from the ground up starting with the terrain settings down to the use of heightmaps for added customization.


Utilizing Basic Modeling Tools and Principles in Rhino
Digital Tutors -  Utilizing Basic Modeling Tools and Principles in Rhino

3h 51m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch | 1.66 GB

Genre: eLearning | Language: English | Project files Included

In this Rhino tutorial, we’ll explore the modeling techniques and principles needed to create several tools such as screwdrivers and saws.

 Solid |  |   FREE DOWNLOAD

Automotive Modeling in 3ds Max
Digital Tutors - Automotive Modeling in 3ds Max
Duration: 8h 26m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 44.1KHz 2ch | 3.3 GB
Genre: eLearning | Language: English | Project files Included

 

In this 3dsMax tutorial we'll use an edge modeling method to begin building our Maserati Gran Turismo. Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models.


Working with Surfaces in AutoCAD Civil 3D
Digital Tutors - Working with Surfaces in AutoCAD Civil 3D
Duration 3h 8m Project Files Included MP4

 Solid |  |   FREE DOWNLOAD

Gunroad - Transport lowpoly tutorial with MODO
Gumroad - Transport lowpoly tutorial with MODO
Duration: 2.5+ Hours | Video: h264, yuv420p, 1920x1080, 15.00 fps | Audio: aac, 44100 Hz, 2 ch | 6.02 GB
Genre: eLearning | Language: English | Project files Included

 

In this tutorial I take my transportvehicle from the previous tutorial and build a lowpoly, unwraps and bakes it in Modo, and combine the texture in photoshop before bringing it in to UE4/marmoset.


cmiVFX - Massive Prime Crowd Simulation
cmiVFX - Massive Prime Crowd Simulation
Duration: 4h 25m | Video: h264, yuv420p, 1024x576, 15 fps | Audio: aac, 44100 Hz | 1.46 GB
Genre: eLearning | Language: English | Project files Included

 

cmiVFX has released a QuickStart to Massive Prime Crowd Simulations. Massive is a proven production tool to simulate lifelike actions of crowds. Likely when you have seen a stadium full of cheering fans, it was Massive Prime that animated all those thousands of people. The daunting task of learning is simplified by Domingos Silva. Domingos will walk the viewer through the entire process of completing a crowd simulation.


Physically Based Rendering in Substance Painter
Digital Tutors -  Physically Based Rendering in Substance Painter

2h 25m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch | 4.61 GB

Genre: eLearning | Language: English | Project files Included

In this Substance Painter tutorial, we’ll learn how to texture a 3D model from scratch using a physically based rendering (PBR) workflow. While the workflow in this tutorial is dedicated more to game assets, most of the techniques can be applied to any CG asset.

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UV Mapping Techniques for Games in 3ds Max
Digital Tutors - UV Mapping Techniques for Games in 3ds Max
Duration: 3h 17m | Video: h264, yuv420p, 1280x720, 15 fps | Audio: aac, 44100 Hz | 1.59 GB
Genre: eLearning | Language: English | Project files Included

 

In this series of tutorials we will learn how to unwrap 3d models for games.


Learn the Basics of Blueprints in Unreal 4

 

Learn the Basics of Blueprints in Unreal 4
MP4 | Video: 1280x720 | 69 kbps | 44 KHz | Duration: 2 Hours | 491 MB
Genre: eLearning | Language: English

 nagy |  |   FREE DOWNLOAD

Learn to Sculpt an Underground Catacomb with ZBrush

 

Learn to Sculpt an Underground Catacomb with ZBrush
MP4 | Video: 1280x720 | 59 kbps | 44 KHz | Duration: 4 Hours | 1.97 GB
Genre: eLearning | Language: English

 nagy |  |   FREE DOWNLOAD

3ds Max + V-Ray: PRO material workflow
 3ds Max + V-Ray: PRO material workflow
Duration:3+ Hours  | h264, yuv420p, 1280x720, 29.97 fps(r) | aac, 44100 Hz, stereo | 800 MB
Genre: eLearning | Language: English | Project files Included

 

Use 3ds Max to create professional, photoreal materials. Shaders include V-Ray, Corona, Mental Ray, V-ray for SketchUp

cmiVFX - Nuke General Compositing Techniques
cmiVFX - Nuke General Compositing Techniques
Duration: 2h 51m | h264, yuv420p, 1280x720, 29.97 fps(r) | aac, 44100 Hz, stereo | 1.66 GB
Genre: eLearning | Language: English | Project files Included

 

cmiVFX has released the brand new Nuke General Compositing Techniques by Jonathan McFall. Compositors are expected to take plates from a variety of sources, in many unconventional conditions, and marry them all together into a seamless cinematic scene. Modern film production often sources scene elements from many studios simultaneously.





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